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‘Sack’ government policy has been removed and its effects have been added to the ‘Raid’ policy.Healing plunder reward from Farms reduced from 100 to 50.Barbarian difficulty has been updated to scale with each difficulty level.Change tech boost for Steel to add a soft prerequisite that hints you probably want Ironclads before Destroyers.Government Policies that increase production on Melee class units now include Anti-Cavalry class units.Diplomatic actions now scale with game speed.Make sure that production is credited.Ĭivilization 6: Rise and Fall Balance Changes Add notification about production salvaged from a Wonder.Results in improved distances between Civilizations and better quality for major civ start positions. Rework start position algorithm to spread major powers evenly across the map first and then insert city-states in the margins.Here is the full list of changes: Civilization 6: Rise and Fall Enhancements
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Among other things, the patch makes some changes to the behavior of the AI opponents, improves the user interface and unscrews the general balancing. The extension can now be purchased on Steam for 29.99 euros on the digital way.īut that’s not all: the developers have released a new update for Civilization 6, which will automatically be downloaded the next time the game starts. A total of eight new civilizations, such as the Mongols, the Dutch and the Scots make their début, all with special units and individual abilities. For example, the developer Firaxis Games has published the extensive add-on Rise and Fall. Today, Thursday, February 8, 2018, fans of the strategy game Civilization 6 ( now buying for € 26.50) will have a double reason to celebrate.
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